Dragon Ball Z: Kakarot: I Collected All 128 Soul Emblems in 2026

I’ve spent the past month rebuilding my Dragon Ball Z: Kakarot save from scratch, and with the game now at Complete Legacy status in 2026, the Master Edition total has reached 128 Soul Emblems across the base game and eight DLCs. Miss even a handful, and my Community Board immediately feels it: Link Bonuses break, Cooking Meta buffs weaken, and training yields drop. Most guides I used stopped at the original four sagas. This one does not. I also tracked Season Passes 1–3, the 14 Daima emblems, and the easily forgotten Dragon Ball wish villains.

DBZ Kakarot Community Board with Soul Emblems placed

How Soul Emblems Work (Quick Primer)

Each Soul Emblem supplies passive values to the Community Board, improving combat, cooking, training, and development. I place compatible characters beside one another—like the complete Ginyu Force—to trigger a Link Bonus multiplier. Because side quests can expire when a saga ends, I use Trunks’ Time Machine at Capsule Corp to recover missed quests. The Dragon Ball Z: Kakarot Wiki remains my practical lookup for individual emblem values and placement math.

Base Game Soul Emblems — All Four Sagas

My rule is simple: prioritize every named side quest before advancing the relevant saga. Main-story emblems arrive automatically, while the following are the danger points:

Saga Side-quest emblems Automatic or story examples
Saiyan Master Roshi ('Master Roshi’s Prized Possession'), Nam ('Nam the Peddler'), Android 8 ('Gentle Giant'), Tien/Chiaotzu ('Telekinesis Training'), Pilaf/Shu/Mai ('The Pilaf Gang’s Plan'), Launch ('The Mysterious Girl') Goku, Gohan, Chi-Chi, King Yemma, Kami, Yajirobe, Krillin, Yamcha, Piccolo, King Kai, Bubbles, Puar, Mr. Popo
Frieza Appule ('Bulma’s Trouble') Bulma, Cui, Guru, Nail, Captain Ginyu
Cell Dr. Briefs ('Easy-Going Genius'), Android 17/18 ('Anxious Android'), Cell Jr. ('Little Nightmares') Future Trunks, Korin, Android 16, Dende
Majin Buu Babidi/Yamu/Spopovich ('Babidi’s Back'), Pui Pui/Yakon ('Change of Heart'), Mr. Satan/Bee ('The Good Ol’ Days') Videl, Goten, Kid Trunks, Supreme Kai, Kibito, Good Buu, Elder Kai

⚠️ Do not blitz Raditz: Pilaf’s trio and Launch are the most commonly skipped Saiyan-Saga emblems. In the final saga, Babidi, Yamu, Spopovich, Pui Pui, and Yakon are among the last avoidable losses before post-game cleanup.

Dragon Ball Wish Emblems — Reviving Villains

After each saga, I spend Dragon Balls to revive a villain, locate that character, and finish the resulting short side quest. The full recovery route is:

  • Raditz — 'No Dirty Fireworks'; Nappa — 'Between Worlds'

  • Dodoria — 'Power is Beauty'; Zarbon — 'Power is Justice'

  • Recoome, Burter, Jeice, and Guldo — four separate wishes for the Ginyu Force

  • King Cold — 'The Most Feared of Families'; Dabura — 'Perfect Partner'

  • Frieza and Cell — Dragon Ball revivals locked to post-game

I run Villainous Farming before beginning the wish cycle so I can stockpile the resources needed for 4 individual Ginyu Force wishes. These emblems are frequently overlooked, yet their combat-board Links can be stronger than a half-filled board built only from story rewards.

DLC Soul Emblems — Season Passes 1 Through 3

I open each scenario through the Add-on menu; Season Pass 1 emblems do not appear in the overworld without the applicable DLC. Beerus, Whis, and Oracle Fish come from A New Power Awakens, while Future Gohan, Future Bulma, and Future Android 17/18 come from Trunks: The Warrior of Hope.

Season Pass 2 adds Bardock, Tora, Fasha, Child Vegeta, Teen Goku, Majunior, Master Mutaito, Shen, Uub, and Pan. Pan requires the missable 'Pan’s First Flight' quest. Season Pass 3’s DLC 7 released in July 2025, and DLC 8 arrived in Q1 2026, adding 14 Daima emblems, including Goku (Daima), Shin, Glorio, Panzy, Gomah, Arinsu, Degasu, and Neva; Gomah requires defeating the Part 2 main antagonist, making him the final emblem gate.

Getting the DLC: Where I Check Prices Before Buying

The Master Edition and three Season Passes create different purchase routes, while the Season Pass 3 Daima Edition may be sold separately by platform and region. Before buying, I compare Dragon Ball Z: Kakarot key prices alongside my storefront’s edition contents, especially if my target is the 14-emblem Daima package. No publicly verifiable data is available for a universal price because regional storefront totals vary.

Base-story emblems are included with the game, wish emblems cost in-game Dragon Ball resources, and 40-plus DLC emblems require paid content. After collecting all 128, I cross-reference board placements with the Dragon Ball Z: Kakarot Wiki, then use Trunks’ Time Machine to backfill any expired side quests before serious post-game optimization.

My Final 128-Emblem Checklist

  • ✅ Finish every named side quest before the saga boss.

  • ✅ Use Trunks’ Time Machine for expired quests.

  • ✅ Revive and quest every wish villain, including four Ginyu Force members.

  • ✅ Open each DLC through the Add-on menu.

  • ✅ Grab missable DLC quests like 'Pan’s First Flight'.

  • ✅ Beat the Part 2 antagonist for Gomah.

  • ✅ Re-check Community Board Links with the Wiki after all 128 are in.

With Complete Legacy live and DLC 8 now part of the Master Edition math, I can say this: 128 is not just a number. It is the difference between a board that hums with Link Bonuses and one that quietly underperforms in every post-game fight.

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