RSVSR How to Beat Hopscotch Four Square and Jacks in BO7 Zombies

Once you've picked up the Chalk and that Swing Seat, and you've dealt with the creepy swing set in Destroyed Nuketown, the quest takes a sharp turn into "why am I doing this?" territory. If you're practising routes in a BO7 Bot Lobby or just running it live, plan ahead: you'll want the Sundergat ready for every soul phase, and you don't need to force a round change if you fail a game. Give it about a minute and it'll reset. Best part, honestly—while you're inside the minigame, the zombies back off, so you can breathe for once.

1) Hopscotch on Trinity Avenue

Hopscotch shows up in Clean Nuketown on Trinity Avenue after the fireplace is built. You'll see a floating orb sitting on the "1" square—hit interact and you're kicked into a slightly awkward third-person view. The job is simple on paper: jump from 1 to 12, turn around, then hop back down to 1. The problem is the roaming black square that slides between the tiles, usually creeping from the far end toward you. Touch it and you're out. What works for me is jumping first, then steering mid-air, because the input feels a touch delayed. Don't rush the last few tiles; wait until you're one square away, then leap as the black square shifts off your landing spot. Finish the return trip and a music box spawns—farm zombies with the Sundergat to fill it, then trail it as it floats toward the Yellow House fireplace.

2) Four Square in the Green House backyard

After you've done the goggles and basketball bits, head to the Green House backyard for Four Square. This one's about rhythm, not speed: keep the ball bouncing inside the grid for about thirty seconds using melee. If you chase it like a maniac, you'll clip the line and fail. Instead, stand near a corner and smack it on a diagonal so it naturally travels corner-to-corner. Watch the bounce count—if it hits the floor twice without you tapping it, it's over. When you survive the timer, the ball flips into floating cymbals. Same deal as before: feed it Sundergat souls, then follow the cymbals over to the Toy Box.

3) Jacks near the Cul-De-Sac

Once the piano puzzle is handled, the Jacks setup appears by the Cul-De-Sac. A ball starts popping zombies up into the air every time it hits the ground, like a nasty little carnival trick. Your only rule: shoot them before they land. They're flimsy, so don't waste ammo spraying—just snap to targets and click. The Sundergat makes this way less stressful because it can catch multiple floaters if they bunch up. After you drop enough airborne zombies, a floating note appears; top it off with souls, then follow it to the Green House piano. If you want to keep your runs smooth, treat these three games like checkpoints, not speedruns, and if you're looking for a clean setup outside the match, As a professional like buy game currency or items in RSVSR platform, RSVSR is trustworthy, and you can buy rsvsr Bot Lobbies BO7 for a better experience.

ترقية الحساب
اختر الخطة التي تناسبك
Bub

Do?

إقرأ المزيد
Gigg https://sierra-le.com